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HONDATA RELEASES full tuning!!

20801 Views 303 Replies 95 Participants Last post by  tuner student
get ready all you turbo and supercharger peoples.. we now have an answer to our dreams.

http://www.8thcivic.com/forums/bolt-ons-all-motor/155575-what-we-have-been-waiting.html#post5448114

edit: link fixed.. moderators had merged 2 threads.
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I'm going to be selling my TSI kit when i get back from the desert and piece together a sweet custom build. Its about time we had something for our Si's.
You should see what kind of power you can make with what you have first with the FlashPro. You'll be surprised the power you'll make with a real tuning device. I predicting at least 300whp for you with what you have. I'm just gonna upgrade to the Full-Race GReddy turbo and tune with FlashPro on my GReddy kit. I should make close to 400whp with just that. I can't wait!!
You should see what kind of power you can make with what you have first with the FlashPro. You'll be surprised the power you'll make with a real tuning device. I predicting at least 300whp for you with what you have. I'm just gonna upgrade to the Full-Race GReddy turbo and tune with FlashPro on my GReddy kit. I should make close to 400whp with just that. I can't wait!!
i actuall began talks with a shop around my way for a custom kit a day or 2 before this was annouced....looks like tuning is gonna be easier for me now
I contacted a tuner in my area and he said it will be 550 bucks for a street tune using the hondata flashpro.......please explain to me what a street tune is!

So all together im looking at 1345 bucks for everything less shipping and a nitrous fill.

Lots of cash!!
I contacted a tuner in my area and he said it will be 550 bucks for a street tune using the hondata flashpro.......please explain to me what a street tune is!

So all together im looking at 1345 bucks for everything less shipping and a nitrous fill.

Lots of cash!!
street tune is basically they drive you car on the street and make the changes instead of on the Dyno
They usually do a street tune AND a dyno tune. Gotta get those AFR's right, and the part throttle tuning too. Took my tuner like 30 dyno pulls and 2 days of street tuning to get my car setup just right. Not really looking forward to paying another $600 for another tune once I get my new setup...
They usually do a street tune AND a dyno tune. Gotta get those AFR's right, and the part throttle tuning too. Took my tuner like 30 dyno pulls and 2 days of street tuning to get my car setup just right. Not really looking forward to paying another $600 for another tune once I get my new setup...
why can't they just tune for different speeds/rpms while on the dyno?
its not like you have to go from idle to redline with every pull. you can just do partial pulls and leave it at a certain mph or only do a certain rev range for midrange tunning.

dynapack + good tunner ftw.
street tune ftl.

church chargers 375 flat rate for kpro tunning. i'm sure it will be around the same for flashpro.. those of you paying over 500.. lol your getting ripped off.
the street tune is good for checking real world engine load. being strapped down to the rollers slightly affects how the motor performs as it accelerates.
wow, $375 is a pretty low price! As for the street tune, it makes sense to drive around with the datalogger running, instead of keeping it strapped to the dyno, since the city doesn't charge by the hour to drive on their roads.
the street tune is good for checking real world engine load. being strapped down to the rollers slightly affects how the motor performs as it accelerates.
hm.. same for a dynapack? i figured it wouldn't be enough of a difference to bother with it. (street tunning) that is.
i could be wrong though. never tunned a turbo set up.
On the street, a car is pulling it's own weight. On a dynapack or dynojet or whatever, the load is determined by the dyno. Plus, on the street, you're snapping on and off the throttle, etc.... You can't do that on a dyno.
On the street, a car is pulling it's own weight. On a dynapack or dynojet or whatever, the load is determined by the dyno. Plus, on the street, you're snapping on and off the throttle, etc.... You can't do that on a dyno.
not only that....on the road there is wind resistance to account for, which the dyno cannot. plus, a dyno tune will be a little more lean that it needs to be, that's why the good tuners check a/f ratio's after dyno tuning on the street and make changes to the kal.
HONDATA, are we going to be able to use the ONMNI 4 BAR MAP SENSOR with the flashpro??? thank you!
HONDATA, are we going to be able to use the ONMNI 4 BAR MAP SENSOR with the flashpro??? thank you!
Do you really plan on pushing more than 3 bar of boost? I would hope you are going the FI route otherwise you are just wasting your time buying any MAP sensor unless your stock one went out.
HONDATA, are we going to be able to use the ONMNI 4 BAR MAP SENSOR with the flashpro??? thank you!
they have already said on their thread that at release only the stock MAP will be used
oh ok good.... i thought u need it one for the intake header and cams... since im gonna be pushing hardcore power....hahaha jk ya im already boosted heheh... and ur right i wont be pushin like 40psi, but its just that the omni maps are good map sensor, just less money to spend the better.
the street tune is good for checking real world engine load. being strapped down to the rollers slightly affects how the motor performs as it accelerates.
hm.. same for a dynapack? i figured it wouldn't be enough of a difference to bother with it. (street tunning) that is.
i could be wrong though. never tunned a turbo set up.
Dynapack doesn't have rollers. You can also change the rate of acceleration on a Dynapack to simulate the different load situations like those you'd see on the street.

If you tune on a Dynapack you shouldn't have to street tune.

Inertia dynos like the Dynojet are only accurate at WOT IIRC
which is why you'd still want to do a street tune.

somone correct me if I'm wrong.
you can simulate roads, but I was taught and agree that nothing is like the real thing and you should always street tune just to make sure you get it fine tuned and no problems
Dynapack doesn't have rollers. You can also change the rate of acceleration on a Dynapack to simulate the different load situations like those you'd see on the street.

If you tune on a Dynapack you shouldn't have to street tune.

Inertia dynos like the Dynojet are only accurate at WOT IIRC
which is why you'd still want to do a street tune.

somone correct me if I'm wrong.
the dynapack is probably the most inaccurate of all the dyno methods because you don't even have your wheels on...the more factors you have a computer estimate the more margin of error you get vs real world power delivery.

as far as the dynojet being inaccurate I trust dynojet numbers more than dynapack numbers.

then there's the mustang dyno...truly an awesome piece of equipment, it biases the rollers based on the amount of weight that is resting on them which is exactly what you want

dyno accuracy isn't the reason for street tuning though. how much power you're making has nothing to do with how well your car runs.
im reflashed since about 2 weeks ago and saw this about a week ago. that sucks. hondata put that 150 thing on it for a price i guess they deduct it from 795 i thought it would be 150 left since whomever got reflashed. bummer.
my setup is
AEM CAI
Vibrant Catless RH with test pipe
Legal Speed Design Catback
Reflash
the dynapack is probably the most inaccurate of all the dyno methods because you don't even have your wheels on...

Actually the opposite is true. Scientific testing involves minimizing variables. Without wheels you do not have the variables of:

- Inertial mass
- Tire pressure
- Camber
- Castor
- Toe
- Tire growth throughout the dyno run changing your drive ratio

Inertial dynos do not measure power. They measure acceleration and calculate the power. A subtle but important difference.

A Dynapack can pick up a single cylinder misfire with the drivetrain mass removed.

We can repeat dyno runs on a 930 HP turbo K series engine with less than 0.5 hp variation.

In the end though a dyno is a tool to determine your % torque & power changes while tuning.
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