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it's all happening...
I'm not going to jump to any conclusions or make any decisions until this and the Cobb both have been thoroughly tested. Flashpro will obviously have more tuning capability...but not as much as Kpro did?
I think they mean it takes 90 seconds to load a tune...i wonder when it mention 90 second of programming time, does that mean you only get 90 sec to tune each time?
um, seeing as how Cobb doesn't give you the ability to make your own reflash and hondata does you'd have to be blind or just lazy to go with the Cobb system, which probably will still be in the beta phase when the Hondata unit is released...I bet my money that Cobb is going to be better. But it could just be because I am a cobb fanboy.
I'm wondering if it can be removed...if you don't need it to measure anything anymore it's just an obstruction to airflow...yes, and it will eliminate the MAF VANE problem as this will allow you to fun a speed density set up and not need the MAF
eManage does not allow you to alter vtec, vtc, rev limit etc...What sucks about the eManage and why doesn't this suck?
a lot of people are talking about this...This may sound like a dumb question but am I going to really need to get the flashpro from Hondata if I get the stage 2 reflash with the kit? How much better could it get since Hondata will have already worked there magic on my ecu specifically for the CT-E stage 2?
on their site hondata says there are certain k-pro features that will not be available through the reflashpro...I'm still trying to figure out what they areYeah, but why didn't they do that with the RSX? There has to be a reason behind it, maybe less features?
Oh well, we will see what happens when this is realeased!
rsx guys are running the 3.15 pulley just like us only there making 300whp and above. with just kpro as the difference. and many of them choose rc 650's instead of the ct injectors.
stage 2 was hitting around 287 if i remember hondata's website dynos.
thats a big difference. the reflash can't control cam angles and ignition as well as kpro or the flashpro so there is more power to be made imo.
the 3.15" hits 315...lessthenwise....
yeah. thats 287 on a dynojet.
rsx guys are hitting 300+ on dynojets with the same set up. kpro being the difference.
the dynapack is probably the most inaccurate of all the dyno methods because you don't even have your wheels on...the more factors you have a computer estimate the more margin of error you get vs real world power delivery.Dynapack doesn't have rollers. You can also change the rate of acceleration on a Dynapack to simulate the different load situations like those you'd see on the street.
If you tune on a Dynapack you shouldn't have to street tune.
Inertia dynos like the Dynojet are only accurate at WOT IIRC
which is why you'd still want to do a street tune.
somone correct me if I'm wrong.
yep, yep and yep...i forgot that you can vary the load with the dynapack...and yes I was talking about mustang chasis dynoI think you misunderstood me.
my point was that street tuning is a means of tuning your car under conditions other than WOT. You can't vary the load or get an accurate run at part throttle with a Dynojet (unless it has the eddy current load unit). This is true by design. You can vary the load and get a relatively accurate reading with a Mustang or a Dynapack. That's all I was saying. Also this statement is assuming you're referring to the Mustang chassis dynos and not their engine dynos.
Dynapack measuring at the hubs doesn't make it less accurate, it's just measuring the output at a different point. Would you consider an engine dyno inaccurate because it's measuring at a different point? Neither are giving you the 'real world power delivery' as you said, but that's not what a hub dyno or an engine dyno is designed to do.
Thanks for the input.