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#63 (permalink) |
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Senior Member
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The reason the SI is in the game is beaucse is not a street game, like carbon was..
Honsa said they will not be in a video game that has to do with street racing.. and Prostreet is not a street racing game like the other NFS.. thats the only reason the Si is on here and am glad.. |
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#67 (permalink) |
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Senior Member
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how do they handle like crap? oh maybe because you actually have to use the breaks to make it in this game. Its not a sim but need for speed is taking a step in a different direction an not letting you just mash the gas ad bounce off walls and still win. Its actually a challenge now.
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#68 (permalink) |
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Senior Member
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wow. the track in the demo was based on the german autobahn. it didnt really have any corners, just a bunch of bends. you only had to use the brakes one time.
this game has cars handling better than they do IRL, so id hate to see you play the game on a technical track like Infineon. |
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#70 (permalink) |
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MoDiFiEd
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anyone bought it?
__________________
Shift when it blinks! http://www.cardomain.com/ride/2640940 FA5 http://www.cardomain.com/ride/2216565 FG2 |
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#71 (permalink) | |
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Senior Member
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Quote:
http://reviews.teamxbox.com/xbox-360...-ProStreet/p1/ and lol @ GTO in the game not turning at 30mph. try really taking a tight turn at 30mph and see what happens. in any car. i also sense "Civic Si is the best handling car in the world" syndrome often seen here. yes the civic feels nimble but that nimbleness doesnt have to do with how well it can maintain a speed through a corner. the Civic actually does handle well in the game, but you have to be gentle on the throttle and steering, actually alot like real life. if you want to keep the accelerator down through the corner you will go wide. just like real life. you can actually keep your speed higher and turns tigher just by backing off the throttle. something that fans of the previous NFS games dont know what is. |
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